August 12, 2025

Rehabilitative Toys

.

Client

A research partnership focused on pediatric rehabilitation for children with neurological disorders such as cerebral palsy and brain injury.

Project Scope

Develop high-tech, interactive toys that promote rehabilitative movement and therapy in children with motor impairments. The toys needed to measure movement, encourage play-based therapy, and store activity data for clinical evaluation.

Challenge

Children with neurological conditions often have limited use of one or both arms, requiring innovative and engaging therapy tools. The toys needed to:

  • Detect subtle hand movements

  • Log motion data with timestamps

  • Be easily configured by therapists or clinicians

  • Accommodate differences in user ability and power sources

  • Integrate into a therapeutic setting while remaining playful and motivating

Solution

Impact ES–Rhode Island designed the electronics and embedded software for two types of rehabilitative toys: a Slot Carsystem and a Radio Controlled (RC) Car.

Both systems featured:

  • Hand position sensing to detect movement

  • Logging of motion with timestamped data via onboard memory and a USB interface

  • An onboard microprocessor to coordinate system functions

  • Configurable software parameters stored in persistent memory

Slot Car System

  • Replaced the original slot car controller with microprocessor-controlled electronics

  • Integrated current control to adjust speed based on hand position

  • Powered externally (not battery-operated)

  • Included buttons and a knob for therapist-configurable settings without a USB connection

  • Used a barcode scanner to identify individual users and personalize settings

Radio Controlled Car

  • Battery-operated (powered by four AA batteries)

  • Integrated an RF transmitter with a frequency synthesizer to support multiple cars in the same area

  • Allowed simple reconfiguration via software to manage frequency changes

Outcome

The toys successfully combined therapeutic utility with playful engagement, supporting physical therapy goals while making sessions more enjoyable and effective for children. Therapists could adjust device settings to each child’s ability and track their progress over time using the logged motion data.

Key Takeaways

  • Play-based rehabilitation tools can be both fun and clinically valuable

  • Embedded systems enabled adaptable, data-driven therapy tools

  • Therapist-configurable settings improved usability in clinical settings

  • Motion-logging and USB interface allowed for monitoring and long-term tracking

  • Modular design supported use across different types of toys and patient needs

Continued Reading